A Norse browser RPG. These captures show the playable demo: turn-based combat, inventory, dungeons, quests and the daily scout board. Demo progress stays in its tab.
A fight in the public demo. Attack, defence and Luck affect the round; swings spend energy. This clip shows a critical hit and damage on both sides.
The demo opponent and replies are scripted. The persistent game also lets players exchange taunts during PvP.

The public demo shows XP, gold and its sample loot roll after a win. Demo rewards stay in the tab.

Weapon, head, chest, legs, boots, gloves, ring, amulet and blessing. Equipping gear recalculates attack, defence and vital pools.

Compare an item with your equipped gear before choosing it. This capture uses the public demo inventory.

A branching quest in the public demo. Choices can change the next step; this does not promise a different story ending.
Procedural floors under fog of war. Movement is free; fights spend energy. Clear the gatekeeper before going deeper, or leave with the run’s loot.
Open tiles to find gold, items and hazards. The public demo samples the scout-board rules; progress stays in its tab.

The public demo at a 390 by 844 phone viewport. Play in a phone browser without a download.
The combat, the dungeon and the scout board are all playable right now without an account or an email.
Play the demo